<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Eternal Dread - Demo Devlog - itch.io</title><link>https://maxponting.itch.io/eternal-dread</link><description>Utilize what is around you to survive.</description><item><guid>https://maxponting.itch.io/eternal-dread/devlog/1501650/v041-checkpoints</guid><title>V0.4.1 - Checkpoints</title><link>https://maxponting.itch.io/eternal-dread/devlog/1501650/v041-checkpoints</link><pubDate>Mon, 27 Apr 2026 20:08:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes: Added checkpoints to the dungeon. You will return the the most recent one on death. Added slight blue emission to flint given the player is not near a light source...</p>]]></description></item><item><guid>https://maxponting.itch.io/eternal-dread/devlog/1501282/v040-tutorial-v2</guid><title>V0.4.0 - Tutorial V2</title><link>https://maxponting.itch.io/eternal-dread/devlog/1501282/v040-tutorial-v2</link><pubDate>Mon, 27 Apr 2026 13:36:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTM1OTQzLmdpZg==/original/AlgrMb.gif"/><p>Changes: --- OVERALL --- - If the player is far away from a light source. The environment will be dynamically lit slightly so the player can create a light source. For example, if a player throws thei...</p>]]></description></item><item><guid>https://maxponting.itch.io/eternal-dread/devlog/1500668/v035-tutorial-v1</guid><title>V0.3.5 - Tutorial V1</title><link>https://maxponting.itch.io/eternal-dread/devlog/1500668/v035-tutorial-v1</link><pubDate>Sun, 26 Apr 2026 19:40:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTIxMjg0LmdpZg==/original/2OQlDB.gif"/><p>Changes: Added a tutorial section. This will help players to understand the mechanics. Namely the ability to combine items together so you can create light. The next update will flesh out this section...</p>]]></description></item><item><guid>https://maxponting.itch.io/eternal-dread/devlog/1499660/v034-stutter-free</guid><title>V0.3.4 - Stutter Free</title><link>https://maxponting.itch.io/eternal-dread/devlog/1499660/v034-stutter-free</link><pubDate>Sat, 25 Apr 2026 18:43:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Previously, the game would stutter when first loading into the scene and every 30 seconds or so. This is due to C# allocations occurring every frame. Many of which were due to Godot&#039;s C# API allocatin...</p>]]></description></item><item><guid>https://maxponting.itch.io/eternal-dread/devlog/1496732/v033-world-building</guid><title>V0.3.3 - World Building</title><link>https://maxponting.itch.io/eternal-dread/devlog/1496732/v033-world-building</link><pubDate>Wed, 22 Apr 2026 17:57:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes: Added notes that contain hinting to what has occurred and what will occur...</p>]]></description></item><item><guid>https://maxponting.itch.io/eternal-dread/devlog/1496068/v032-explosions</guid><title>V0.3.2 - Explosions</title><link>https://maxponting.itch.io/eternal-dread/devlog/1496068/v032-explosions</link><pubDate>Tue, 21 Apr 2026 21:09:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODI3OTEwLmdpZg==/original/GkeYvT.gif"/><p>Changes: - Pitch fire bombs actually explode now and can hit multiple targets, rather than a single combustable target. - Fixed left hand orientation for unsymmetrical items - Added proper hand poses...</p>]]></description></item><item><guid>https://maxponting.itch.io/eternal-dread/devlog/1495064/v031-performance-enhancements</guid><title>V0.3.1 - Performance Enhancements</title><link>https://maxponting.itch.io/eternal-dread/devlog/1495064/v031-performance-enhancements</link><pubDate>Mon, 20 Apr 2026 20:34:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes: - Switched rendering backend to DirectX12 for Windows as Vulkan can cause issues on integrated GPUs. - Improved loading times. - Added a intial startup screen that loads in common assets in t...</p>]]></description></item></channel></rss>